Frank will have to back off for about two or three seconds before Frank can do the weapons max damage on psychopath. Frank can only do a certain amount of damage before his attacks do very, very little damage regardless of weapon or attack. Psychopaths now have a damage limiter in Off the Record.In Dead Rising 2, pick up did not hurt survivors at all making it a great tool for clearing out zombie hordes around survivors. Pick Up now harms survivors when zombies are thrown at them.In Off the Record, Frank can still do the action when he gets hit while in the air, but Frank will still flinch when he lands. When jumping and getting hit in Dead Rising 2, should Chuck try to do an action, Chuck would not be able to complete the action and Chuck would flinch upon landing.Super B.F.G., however, will kill mercenaries in one shot. Frank has to knock off their masks to do so. The Blast Frequency Gun doe not make mercenaries vomit anymore.Frank can simply destroy the frozen zombie for the PP making it a very useful weapon. The Snowball Cannon no longer requires a second shot on a frozen zombie to get the PP.Instead, you press Circle to zoom in and X to zoom out much like the camera. Zooming with the Sniper Rifle is no longer controlled using the Up and Down Directional pads.had poor hit detection after being used a few times in the same area. In Dead Rising 2, the Snowball Cannon would lock up and the Super B.F.G. hit detection has been improved in Off the Record. Instead in Off the Record it gives 500 PP with the combo card. Dynameat no longer gives 1,000 PP per kill with combo card.This makes the Skateboard a practical weapon and mode of transport in the beginning of the game. Skateboard durability has been increased in Off the Record.